Brother Blood is the name of two fictional comic book characters in the DC Comicsuniverse.
Sebastian Blood made his first live appearance in the second season of the television series of Arrow played by Kevin Alejandro.
Publication history[edit]
The first Brother Blood, Sebastian Blood VIII, debuted in The New Teen Titans #21 (July 1982), created by writer Marv Wolfman and artist George Pérez.[1]
The second Brother Blood, Sebastian Blood IX, debuted in Outsiders #6 (January 2004), created by writer Judd Winick and artist ChrisCross.
Fictional character biography[edit]Sebastian Blood VIII[edit]
The first Brother Blood encountered by the Titans was the eighth to bear the title. Seven hundred years earlier, a priest in the fictional nation of Zandia named Brother Sebastian killed another priest to gain possession of what he believed to be Christ's prayer shawl. The shawl gave him invulnerability and reduced his aging, but the priest he killed cursed him to be slain by his son before his hundredth birthday. Upon doing so, his son became the second Brother Blood. He, in turn was killed by his son, and this continued for seven centuries.[1]
The eighth Brother Blood was, seemingly, the first who wished to extend the Church of Blood beyond Zandia. He wanted the Church to be a world power. The Church of Blood began operating in America, and the Titans were called to investigate when an ex-girlfriend of Cyborg attempted to escape this cult. Because of the Church of Blood's influence, the Titans found moving against him difficult, especially when public opinion was turned against them by Bethany Snow, a reporter who was also a member of the Church.
Brother Blood brainwashed Nightwing and attempted to take control of Raven's power. She defeated him, and his mind was seemingly destroyed.[2] Brother Blood's wife, Mother Mayhem, later birthed a girl, suggesting the curse was over.
Sebastian Blood IX[edit]
The second Brother Blood.
Art by Tony Daniel.
Some time later, in Outsiders (vol. 3), Brother Blood returned to villainy.[3] Shortly after recreating his cult, he was killed by a young boy, Sebastian, claiming to be the new Brother Blood.[4] This version reappeared in Teen Titans vol. 3.
This teenaged Brother Blood seemingly based all his decisions on advice from Mother Mayhem, but this was actually a female cultist chosen at random and killed if the advice was not what he wanted to hear. He also exhibited vampiric abilities.
He revealed that the Cult of Blood was based on the worship of Trigon the Terrible. It was for this reason that the new Bride of Blood was to be Raven. The Titans were able to save Raven, but the Church of Blood continued. Brother Blood later appeared in Teen Titans #30, a member of Alexander Luthor, Jr.'s Secret Society of Super Villains, where he claimed an undead Lilith Clay to be his mother. He also summoned the first Hawk and Dove, Phantasm, Kole, and Aquagirl from the dead to be his own Teen Titans. Brother Blood was stopped by Kid Eternity and sent to the eighth level of Hell, but not before Kid Eternity summoned the past Brother Bloods, all of whom took out their anger and hatred on Sebastian.
In the aftermath of the 'Reign In Hell' miniseries, Blood, now an adult, escaped from his incarceration and was opposed by Kid Eternity. The fight between the two brought them to Titans Tower, where Blood fought the Titans. After draining Red Devil's powers, Blood realized that he had tainted himself with Neron's influence and fled the battle. He was later seen approaching an unknown woman, looking to make her his new mother.[5]
Sometime later, the Secret Six was hired to infiltrate one of Blood's cults and rescue a wealthy teenager who had been forced into the group against his will. After the team's cover was blown, they proceeded to kill a number of the church's members and ultimately destroyed their compound.[6]
The New 52[edit]
In September 2011, The New 52 rebooted DC's continuity. In this new timeline, The Cult of Blood (once again as Trigon's pawns) makes their debut in issue one of the Phantom Stranger.[7] Brother Blood himself appears in Ravagers.[8] Blood kidnaps the team intending to use Beast Boy's powers in a ritual to travel in The Red's dimension. The Ravagers manage to interrupt the ritual as Terra buries him alive.[9] He survives and returns in Animal Man, where it is revealed his obsession with The Red came from being their first option for champion before Buddy Baker was chosen.[10]
Mother Blood[edit]
A 'Mother Blood' appears in the DC Rebirth series of Teen Titans.[11] This woman named Sonya Tarinka[12]has a deep connection to The Red, as well as the previous leader. She is shown to have the power of mind control as she controlled Beast Boy. [13]
Powers and abilities[edit]
The first Blood is a formidable opponent who is backed by a massive number of fanatical followers. He is an expert manipulator who feeds off of the faith of his members. He ages at a much slower rate than normal humans. Brother Blood is immune to Raven's soul-self due to his shawl's powers. He is also nigh invulnerable and has supernatural physical strength.
The second Blood's powers work in a manner similar to those of a vampire: he gains strength from blood, and can take on the abilities of anyone whose blood he has sampled. Like the first Blood, he is backed by a massive number of fanatical followers.
Other versions[edit]Smallville[edit]
Brother Blood is featured in the Smallville Season 11 digital comic based on the TV series.
Flashpoint[edit]
In the alternate timeline of the Flashpoint event, Brother Blood is mentioned by his former student, Jason Todd, as being a developing drug lord.[14]
In other media[edit]Television[edit]Animated[edit]
Brother Blood as he appears in the Teen Titans animated series
Live-action[edit]
Film[edit]
Video games[edit]
Miscellaneous[edit]
References[edit]
External links[edit]![]()
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Brother_Blood&oldid=903226941'
Handsome bastard..
'For with much wisdom comes much sorrow; the more knowledge, the more grief.'
'The fatal flaw in every plan is the assumption that you know more than your enemy.'
'If you want to make God laugh, tell him about your plans.'
'The road to hell is paved with good intentions.'
'I'm the bad guy? How'd that happen?'
Magnus the Red, 'Master of Prospero' (a.k.a 'The Crimson King', the 'Sorcerer-King', 'Cyclopean Magnus', the 'Red Cyclops', 'The One Who did
He, along with old Morty, are among the few traitor Primarchs who actually hate/despise their respective Chaos Gods. Mortarion for his general disdain for all things psychic in nature, and Magnus for being humiliated and played like a damn fiddle by Tzeentch. Then again, being a Daemon Prince does make even the idea of doing so impossible by definition, so instead he's chosen to blame the Imperium for pushing him to the side of the traitors.
The Great Crusade[edit]
Magnus landed on the planet of Prospero, a planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers. As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero's people, he absorbed knowledge like a sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful thing on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the Psychneuein, which had overrun many of Prospero's early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers' brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus' forces retook the planet, putting the Psychneuein to the sword, and within a year, Magnus had mostly reclaimed the entire world (except for the Desolation of Prospero, which was everything except for Tizca).
Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in Dwarf Fortress, Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his 'I screwed everything Dad was doing and failed my purpose entirely in the process' whoopsy-daisy, decided that the Space Wolves should get the rabbit punch.
All this time, Magnus continued to codify and systematize everything he could about the 'Great Ocean' - the name the Prosperans had given the Warp. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium's Inquisition currently knows about the Warp came directly from several of his manuscripts that survived.
With such a powerful mind heading into the warp, it was inevitable that the Emprah (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be slow and purposeful, since foul horrors lurked in the warp and liked nothing better than forcibly sodomizing an unprepared Psyker's soul. Magnus took much of this to heart - but what the Emperor did not know was why - Magnus' forays into the warp had already come at a price - his right eye, sacrificed ala Odin when he had consorted with warp-entities whose nature he did not understand until the Emperor explained shit.
Magnus was put in charge of the Thousand Sons, but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn't survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent 'Flesh Change', where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won't speak its name as.. wait, I didn't say it's naSHHTLSUROHSONTOOLS!)
Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn't know that he had consorted with Tzeentch by doing so, and the god of Just as planned saw a lot of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he never saw it coming(ah-ha-ha-ha!!).
In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons' use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the Luna Wolves' dedication to Horus.
Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now 'stable' Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was glorious. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies' weak-points. Magnus was unique among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with Rogal Dorn or Girlyman, who viewed this approach 'unmanly'. Likewise, Magnus drew constant distrust from Mortarion and Leman Russ, who distrusted the Sons' sorcerous ways and were somewhat concerned of a trait the Sons had picked up: after conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artifacts, back to Prospero for study, analysis and codification. And this doesn't sound like the Blood Ravens, you say? Nicking everything shiny that's not nailed down? Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called 'tutelaries' buzzing around them and acting as warp power-packs.
When diplomacy didn't work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines. Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands.
A very important event called 'Council of Nikaea' or 'The Trial of Magnus the Red', took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. The fact that the Sons obsessed with preserving valuable knowledge (whatever the source), was another factor that pissed a bunch of Primarchs off. The Thousand Sons' political opponents among other Astartes Legions found hoarding xenos' artifacts useless and counter-productive to the goals of the Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Finally, the Emperor stepped in, bitch-slapped everyone for acting like a fucking child (irony!), and pointed out that whilst dangerous, psychic powers were still necessary to the Imperium as a whole So psykers were now to abstain from using their powers in battle. The ever fabulous Jaghatai Khan facepalmed his high forehead, whilst groaning, that this is exactly what he'd warned Magnus about. Magnus was ticked off, but calmed down a bit a little later and continued the Crusade with the new restrictions in place (actually, they carried out their arcane ways in secret).
Horus Heresy[edit]
He doesn't get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking ass!
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to use any method possible to warn the Emperor. With few other options, he made a deal with Tzeentch again, to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to walk around the Wall through one of the entrances that the Webway has) and enter the Imperial Palace all the way from Prospero. Unfortunately, this deed majorily fucked up the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would unify the Imperium of Man using a human-engineered version of the Eldar Webway gate. Big E called Magnus out and banished him back for breaking the law and using sorcery to get through the Webway. The dick didn't even listen to Magnus about Horus's betrayal and declared Magnus a DOUBLE HERETIC. Magnus realized that the Imperium is comprehensively fucked and that he needed to do all he could to protect it and Prospero. Emps should probably have told his super-psychic son about his psychically-sensitive all-important project THAT MAGNUS WAS DESTINED TO OPERATE, but that would make nobody happy, wouldn't it?
When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a dick, quietly altered Russ' orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ stoically accepted the order to bring a third of his brothers down. (Seriously, Constantin Valdor is way more out for Magnus' blood than Russ himself is.) Russ took his whole Legion to the party, and accompanying the Space Wolves were a full contingent of Adeptus Custodes (led by aforementioned Valdor), millions of Imperial Army troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of Culexus Assassins and you get the general idea). Barring a last-ditch attempt to Skype Magnus through Kasper Hawser, an agent that had been brainwashed to visit Fenris and spy on the wolves that Magnus was not connected to(because reasons).
Interestingly Russ actually attempted to contact Magnus and his legion several times in an attempt to get them to explain their actions, and even when he was directly above the planet he kept sending Magnus calls to try and get him to just talk to him, but Magnus had put the planet on lockdown and kept denying any contact with the fleet, which royally pissed off Russ. A shame too, if he said fucking anything he probably could have stopped his people from getting fucked.
Magnus, sensing this and realizing that this had been Just as planned by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, decided to counter-dick-move the Lord of All Fate. Instead of calling Russ back and peacefully working out what had happened (which would have solved everything), he decided to accept the destruction of everything that he had worked for, so that Tzeentch's ultimate goal would only be half-fulfilled, because letting your enemy accomplish half of what they want and making the Imperium far more vulnerable to Horus is better than making them fail and giving your traitor brother a harder time. Tzeentch was richly amused by this. As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS (forgetting the whole reason he refused to talk to Russ), before he engaged Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered and one of his hearts punctured. Russ got lucky and took out Magnus' second eye, and then performed a back-breaker on him that ended the fight. Tzeentch was greatly amused by all of this because it's rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself. He thus made Magnus an offer: Become Tzeentch's servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood..
..For Magnus though, it never really was a choice. The response of Magnus' new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and his Legion survived. It is unclear when they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had been so damaged by his battle with Russ and the psychic effort of teleporting to Sortiarius that his soul had fragmented across time and space. The shards respresented different aspects of Magnus's personality, all tied to various places and people in the galaxy (one existed in the past many decades before the Heresy) and all had different motives. One shard helped the Salamanders resurrect Vulkan, whilst another had gone full daemon and tried to kill as many knight-errants as possible. Ahriman and co gathered several of the more powerful shards back together and managed to perform a Rubric to bond them back together into a stable form. Magnus was saved from fading away but effectively become a daemon prince and the most powerful of all Tzeentch's servants. One of the shards, representing Magnus's good side was bound into the dying Revuel Arvida, becoming Janus. Magnus originally planned to join the assault on Terra purely to get this part of his soul back but seeing as Janus appeared later in The Beast Arises series, we can assume this didn't go to plan. Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil.
Some head-scratching does arise at to why Magnus didn't: a) simply tell his Legion to lay down their weapons and try and talk Russ out of obliterating the entire world, (especially since Russ was willing to listen), b) take the hara-kiri option, which would have at least brought everything to an end a little earlier or c) try to confront Russ elsewhere where there wouldn't be a large amount of civilian/auxilia deaths and the vast repository of knowledge the Thousand Sons had wouldn't be lost. The common consensus is that Magnus was too proud (or not in the mood considering the mountains of dead prosprines) to consider the idea of negotiating (especially with the brother he had always considered to be an ignorant savage), and while he was at first resigned to his end he ultimately could not accept the idea that all the lore and knowledge the Thousand Sons had worked to collect would be lost with his death. We also know that Magnus fully understood how bad the Emperor's millenia long plan was fucked up by his intervention on Terra, so the destruction of everything he had built and loved was a way to share his father's despair.
Post-Heresy[edit]
An exceptionally skilled drawfag's depiction of Magnus during the Horus Heresy.
And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the Eye of Terror. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, Ahzek Ahriman, the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the Book of Magnus, and performed the Rubric of Ahriman in an attempt to stop the Flesh Change.
The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.
Confronting Ahriman, once his most favored son, Magnus angrily demanded an explanation. Ahriman basically telling him to shut it did not help and Magnus was about to kill Ahriman when Tzeentch spoke to him: 'Magnus, why do you seek to kill my pawn?' Once again, Magnus realized he'd had been used. Disgusted, broken (and still really angry but unable to do anything about it) Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus and Ahriman both have labored to restore the Sons' bodies to their original forms, with Tzeentch ensuring they fail all the while.
Fragments of Magnus[edit]
Unknown to everyone save perhaps Tzeentch himself and Magnus' inner circle, the teleportation of Magnus to the Planet of the Sorcerers at Prospero had the side effect of splitting the Primarch's soul into a large number of lesser fragments, many of which might not have even been aware of the split and believed that they truly were Magnus the Red.The actual number of fragments is not known exactly, but an allegorical representation of them showed a broken statue of a bird, with some fragments being as small as grains of dirt though the largest piece was definitely recognisable as a bird.
By the novel Ahriman Unchanged, Ahriman would complete his second Rubric and attempt to cast it on Sortiarius. Unfortunately the Rubric was not completed as Ahriman was interrupted by a member of the Thousand Sons who knew that the outcome would result in Magnus's annihilation and wanted to avoid it, so he seized control of the magical energy before Ahriman could finish the spell and obliterate their father. This resulted in several of the fragments reuniting into the Daemon Primarch Crimson King and increasing his share of power to a state indistinguishable from that which he possessed as a complete being. The aspect of vengeance: Astraeos would be the Crimson King's first victim and be absorbed almost immediately, while Magnus (the father) would fade away into nothing after having hung on for so many centuries only to fail in his objectives to lay claim to the soul of Magnus or heal his Legion- all it could do was deny the Crimson King what little power it still possessed.
This means that while Daemon-Primarch Magnus at the turn of the 41st millennium is in his most complete state and the various schemes of the separated fragments have been put to rest, Magnus is still not 'whole' and likely will never return to his original state due to the loss of significant fragments; in particular, the evaporated essence of the compassionate father figure who set the rubric in motion, and probably the missing nobility of Janus, who died centuries earlier in service to the Grey Knights. At this point it can be assumed that Tzeentch filled in the remaining parts with himself, cementing Magnus's state as a Daemon Prince and eliminating any chance of his redemption.
Post Rubric[edit]
Magnymagick and Papa Smurf having a calm and brotherly conversation over at Luna in the 41st Millennium. And I, Cato Sicarius, will prevent anyone from interrupting this conversation!
Battle for The Fang:The unified Magnus the Red: The Crimson King, later showed up on FENRIS ITSELF and became the second Daemon Primarch after Angron to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental (seemingly successful) Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord's wolf means warping your hands inside him and ripping his hearts out) and almost killing Bjorn the Fell-Handed himself, he did not finish the Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place.
Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.
Warzone Fenris:
Of all the Daemon Primarchs so far seen in the fluff, he seems to be the most collected and coherent, as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron's 'BLUDFUTEBLUDGUD!' or Mortarion's 'IHAVESPESSASHMA'; he told the Thousand Sons in a strong but civilized way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long pass, he still holds Prospero in high regards and consistently fights for his homeworld's memory and people;what a cool guy.
During the campaign, Magnus' goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the Warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up). Interestingly, while Magnus is lauded for his vast intellect he seems to have neglected the insignificant detail of *knowing* that the Space Wolves were tricked by Horus into annihilating the Thousand Sons instead of detaining them in order to take them to Terra as the Emperor had decreed. This order was slightly 're-interpreted' by Horus and then passed on to Leman Russ with the known consequences (the traitor legions refer to them as 'the betrayed' for that very reason). There goes split personality for ya!
Notably, during the above campaign, Magnus got Mortarion's aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it. Magnus likely did this out of vengeance because he's still salty over Mortarion's role during that little Council of Nikaea thing, something something best served cold..
Gathering Storm Book III:
Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected Roboute Guilliman and his allies have escaped from the Red Corsairs. Guilliman, realizing that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman's forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. In a rare example of the blue bastards not getting their way and the whole 'Daemon Primarch' thing actually making a difference, Magnus' super-psyker abilities bring the G-man within a gnat's testicle of actually getting killed before the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence. The Sisters nullify Magnus' powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who'd tagged along with Guilliman seal it off, stranding him in the webway.Since then, Magnus has been involved in many other major attacks on the Imperium at the behest of Tzeentch, such as the invasion of the Stygius Sector.
On the tabletop[edit]As a son of the Emperor[edit]
Magnus, back before he was a red giant. Well, a redder giant.
With his decent statline, Magnus has the Primarch rule in all of its goodness, Arch Sorcerer (ML 5 psyker that harnesses on a 3+, needs three 6's to roll perils and re-rolls 1's if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with The Eye of the Crimson King, which gives him line of sight to anything in range while also giving his powers Ignores Cover. Phantasmal Aura makes him harder to hit by forcing anyone in melee or shooting at him (and the infantry unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. He's also a decent army buffer, boosting his legions leadership, making his attached unit Fearless (even though the Primarch rule already did that), allowing Sehkmet Terminators as troops and letting you re-roll reserves.
The February 2019 FAQ
Magnus and Russ having a civilized chat on the philosophy of the Warp. Also, Magnus doesn't have his nipple horns anymore. Maybe Magnus got tired of losing another eye every time he sneezes.
Biomancy so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations. Haemorrage sadly continues to be useless, though, and five times out of six you'd roll it instead of some useful power.
Hilariously Biomancy-powered Strawberry can mindbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar's superior deny and Horus's armor of 'fuck your psychic powers on a 3+' may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy's Primarch to hide just by deploying yours is a victory on it's own (unless it's Alpharius, who's straight up designed to hide in a unit).
You can go for support monster with Divination or supercheese with Telepathy, but those disciplines lack boostable witchfires (Psychic Scream while awesome on its own don't have strength value). Pyromancy is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can't increase his survivability or close combat prowess.
Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to choose your psychic powers, you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn't Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armor MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus' rules could turn into OP nastiness it'd be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.
Just keep him away from sisters of silence.. even they might struggle though. Especially since, Psyker or not, this is still a Primarch designed to tear apart anything and everything. A Culexus Assassin hiding behind a unit will also royally fuck him over.
Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's 'The Butcher's Nails' and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if you're sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.
As a Daemon Primarch[edit]
Exactly as planned!
Rules-wise, he's a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he's an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12â³ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level 5, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and never suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18' Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a Chaos Sp.. you know this stupid gaOHGODWHYBLAGRABAH). As it stands, Magnus just craps on his furry Gary Stu brother. He's 650pts, so use him wisely.
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Model-wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he's so FUCKHUEG that he rivals an Imperial Knight.
8th Edition[edit]
Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn't have too hard a time (if this was hard to see, don't look at what has become of poor Ahriman). Don't let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we still get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D). With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks (*16 with his X2 S blade*), he can still bend over most things in the game with his fancy blade. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn't going to benefit from these too much. Apparently, Magnus has changed his devotion to Khorne judging by the obvious strategy GW have currently geared him to.
Oh, and don't let Thunder Hammer/Stormshield Terminators charge him. They obliterate him, even with Weaver of Fates up to give him a 3++R1; besides, you easily have the maneuverability to ensure they virtually never manage to pull this off.
Magnus' Terrible Weakness[edit]
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights (though he's hardly alone in that regard), Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers. This is all 7th edition only, but check it out anyway:
Seriously, three Inquisitors (all of which have 3's and 4's where Magnus has 7's and 8's) can kick his ass. One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer. All of this makes for a combination that Magnus simply cannot win against. He is incapable of targeting the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won't help him in melee, where he is reduced to using Boon of Flame to summon support (which will not be able to charge on summon turn) and Boon of Mutation, which is extremely unlikely to help in any meaningful way. If they charged him, the Psyk-Out grenades mean he's I1 for testing against the Mines; if they didn't, why didn't Magnus just get the hell out of there instead of getting into close combat with these guys? On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second. Magnus must now take an I test on I2 (typically two tests, of course), so with odds at best 1/3 (at worst, 1/9) he can still swing - otherwise, he can't swing at all. If he does swing, it's at WS 2 (so he hits on 5s and is hit on 3s). Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?). Even if it wasn't for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he's Concussed, meaning it's even easier for them to paralyze him with the Mines and spend the second round wailing on him. If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly likely to die if a Nemesis Daemon Hammer rolls a 6 to wound. That all said, remember that Magnus does not have the Daemonic Instability special rule, so he's not going to take a bajillion extra wounds after losing combat with nerfed Leadership. You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).
Of course this relies on them actually getting into combat with Magnus, and so long as the player's smart (and your opponent doesn't load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges.
Funnily enough too his 30k incarnation is incredibly weak to the Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they're joined by a Hereticus Inquisitor carrying a Null rod (as they should be). Obviously the solution here is just to make him invisible and take them on in combat, but there's still the rare chance you won't get it (especially if you want other powers for bigger threats).
Trivia[edit]
See Also[edit]
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This character sheet is exclusive to new characters featured in Dawn of War III. For more information on returning characters from Dawn of War, click here.
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